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We have no weapons... you can't possibly!.... Ghostrider - January 11, 2010
One of the biggest challenges for the Skyhook campaign was to accurately depict Alderaan, as the obvious question of ‘How do you prevent a planet with no weapons from being immediately overrun by Imperial forces?’ was a bit of an obstacle to the development process.

Whatever answer arose had to fit within 3 major guidelines;
1. The solution must fit the Canon
2. Defending forces must be believable and portray a realism similar to other worlds
3. Alderaan must be sufficiently protected from major Imperial raids and still be balanced in the Mod for sensible campaigning

In the original campaign map, Alderaan was directly connected to the Imperial Fleet over Kashyyyk, giving a major challenge to point no 3. This was fairly easily fixed with the addition of buffer worlds between Alderaan and Kashyyyk, and to date Kattada has been added as a minor Rebel world, and there is the possibility of yet more neutral worlds being added, thereby delaying the contact between these two key locations.

Basic research provided good background material to expand point no 2. Alderaan is a popular trading loction, and would attract a sizeable independent trading fleet, which naturally would require at least a basic planetary defence force to keep order and ensure a flourishing trading economy. Furthermore, the planet is home to the Alderaan Royal Engineers, with a history of starship production dating back 30,000 years to the start of the Old Republic. While these shipwrights designed such craft as the Thranta-class War Cruiser and the Alderaanian War Frigate, the majority of these ships were scrapped when Alderaan demilitarised after the Clone Wars. Despite this political maneuver, Alderaan retained one of the best defensive forces in the Empire, but of what?

Demilitarised ships can only mean one thing – all lethal weaponry has been removed and replaced with ion cannon. While you can’t kill with an ion cannon, it forms the basis for a superb defence system. With no more Thranta’s we have assumed that the Royal Engineers have taken damaged Clone-Wars stock and refurbished/refitted with ion cannon armaments, giving a basic defense fleet of over 150 elite Delta-7 Aethersprite Interceptors; supported by half a dozen ion cannon armed DP-10 Gunships, whose warheads have been swapped out for plasma torpedoes instead of the standard concussion missile systems.

In addition, the Rebel Alliance has also secretly negotiated the purchase of merchant stocks from the bankrupt Gallofree Yards, including the perfect craft for a defensive fleet – the Gozanti Cruiser.

Non-lethal Gozanti Cruisers at work



This heavily armed modified transport was originally designed to defend merchant vessels from piracy and part of the design specification required slow sublight speeds to make it useless for raids and therefore prevent it being used by the pirates themselves. In addition, its configuration often tricks pirates into believing it is a nice fat merchant, instead of an armed cruiser! Although the original armaments included multiple laser and quad laser cannons, conversion of these to ion cannon has not reduced its efficiency and this is a deadly opponent to all but the best starfighter pilots. If that was not enough, the standard proton torpedo system has been upgraded to take magna-pulse warheads.

Although highly effective against pirates and other small craft, the Gozanti cruisers are no match for heavier warships. To handle this threat, Alderaan maintains several dozen ARC-170 bombers, also sporting ion cannons and magna-pulse armaments, to swiftly immobilise any Star Destroyer captain foolish enough to threaten Alderaan’s peaceful existence. A quartet of converted Carrack Light Cruisers provide long range supporting turbo-ion fire.

Star Destroyer in trouble



The covert presence of pro-Alliance and independent freighter pilots, some of which are very well armed, add a final sting in Alderaan’s tail, and these can easily cause heavy hull damage to any cruiser that has been immobilised with a magna-pulse strike.

Finally, with Bail Organa’s Tantive IV and Raymus Antilles’ Sundered Heart in orbit, and with the Royal Engineers providing superb construction yards in support, Alderaan can easily provide excellent intelligence gathering activities to Rebel Commanders, and with a little time, this defensive fleet could be augmented with traditional warships to provide the Alliance with a formidable strike force.

The Alderaanian fleet on a strike mission






Comments (18)


Accelerate To Attack Speed; This Is It, Boys! Phoenix Rising - January 3, 2010
And the dramatis personae for the Alliance:

Ackbar - one of the primary leaders of the Dac Resistance who was captured and taken as a slave by Tarkin. Ackbar is a talented fleet tactician with no love for the Empire. Should SpecForce ever find the opportunity mount a rescue mission to the Grand Moff's estate on Eriadu, he would certainly aid the Alliance.

Bail Organa – officially Alderaan’s representative on the Advisory Council, having led their resistance forces, Bail serves in a greater capacity as a doppelganger Chief of State on Mothma’s behalf. Whenever she needs to be in two places at once – which is quite often – Mon takes the public role and sends Bail on a clandestine errand. Not being openly identified as a Rebel allows him to move freely about the Empire gathering intelligence. He is a diplomat that specializes securing capital for the Alliance, a cause to which he has donated a considerable amount of his own fortune.



Biggs Darklighter - Rand Ecliptic mutineer and up and coming X-wing pilot based out of Sulon. Helped steal the original T-65As. Knows a few maneuvers from his daredevil youth racing T-16s.

Bob Hudsol – cautious Starfighter Corps general who is the ranking member of the Alliance in the Bothan sector. Operated Ghost Base on Krant before it was overrun by the Empire. Has since set up on Kothlis, which allows Hudsol greater access to his Spynet contacts.

Bria Tharen – founder of Red Hand Squadron, a ragtag Rebel unit violently opposed to slavery. Just liberated the spice factories of Ylesia with assistance from the Desilijic kajidic.

C-3PO & R2-D2 – part of the droid pool on the Tantive IV, although frequently missing from it. Ownership by the House of Organa has led to many adventures, not all of which Threepio remembers.



Davish Krail – veteran Y-wing pilot of twenty years. Leads a squadron of Gold Group charged with protecting High Command. Intimate familiarity with his craft has yielded several unconventional repairs that Alliance techs now implement regularly.

Evram Lajaie - popular admiral with the Independence Task Force, presently holding orbit over Yavin. Retired from the Brentaal Commerce Guard. Handles the protection of the Gordian Reach at Dodonna's behest.

Garm Bel Iblis - de facto leader of the Alliance Military, formerly of the Corellian Resistance. Assumes Mothma's responsibilities as Commander-in-Chief by mutual agreement. Currently entrenched on Ralltiir, which is in open rebellion, and there's nowhere else he'd rather be: Bel Iblis is one of the best in the galaxy at coordinating a defense. Frequently argues with the Chief of State over strategy.

Garven Dreis – commander of Red Group, an X-wing unit scattered across the galaxy, but technically attached to the High Command base. Dreis spent countless hours in the cockpit of Headhunter during the Clone Wars and is much respected by the younger pilots for it.

Han Solo & Chewbacca – former Imperial flight lieutenant and slave, respectively; now smugglers for hire. Not fond of politics, but could be persuaded to work for the Alliance for the right price. Last spotted on Ylesia and Tatooine.

Jan Dodonna - Supreme Commander of Starfighter Command and leader of Yavin Base. Dodonna and most of his personnel were cannibalized from Dantooine Base, which was safely evacuated six months ago after security was compromised. He is a legendary tactician and hero of the Clone Wars.

Jek Porkins – free trader who became a bomber pilot when the Empire forcibly relocated the population of his homeworld. Assigned to the semi-active Yellow Aces squadron on Tierfon. A natural at strafing runs.

John Branon – former Support Services pilot who now flies X-wings. Given Branon’s experience with logistics, he has volunteered to organize a relief mission to show Alliance support for the Bith.



Jon Vander – Academy-trained TIE/sa pilot that deserted after being ordered to massacre compatriots on Atravis. Has quickly risen through Alliance ranks thanks to a strong grasp of tactics. Presently with the Specters at Renforra Base.



Keyan Farlander – backwater pilot recruit on tour with the Liberty and her task force out beyond Ammuud. Has standing orders to disrupt Imperial supply convoys in the Corporate sector. Lucky enough to have survived thus far.

Kyle Katarn – mercenary with stormtrooper training hired to steal a copy of the Death Star plans from the research base on Danuta. The Chief of State herself approved this suicide operation, so perhaps it will even succeed.

Leia Organa – the Imperial Senator of Alderaan and Minister of State for the Alliance, frequently at the same time. Uses diplomatic immunity to undertake various mercy missions to besieged planets with Rebel sympathies. Tasked by her father with tracking down and recruiting any remaining Jedi. Fiery personality and charm can get soldiers to do the impossible for her cause.

Luke Skywalker - hotshot bush pilot with dreams of joining the Rebellion - if only he could escape Tatooine. Really just a kid, but Old Ben seems to think highly of him, and Darklighter would certainly vouch for his skill.

Obi-Wan Kenobi - crazy wizard who lives in seclusion on Tatooine. Organa knew him as a Jedi Master, but that was before the Dark Times. Might be willing to aid the Alliance if the stakes were high enough.

Raymus Antilles – acting Supreme Commander of Fleet Command until a proper replacement can be found. Not having much of a fleet to work with, Raymus usually conducts hit-and-run missions with a flotilla of smaller starships that he directs from his Sundered Heart. Works closely with both Mothma and Organa to exploit targets of opportunity.

Tiree - promising young recruit who became a Rebel after his homeworld was brutally subjugated in the Nembus sector campaign. Can make a Y-wing jink as well as anyone Vander has seen - thanks in part to custom thrusters that Tiree assembled from spare parts. Now undergoing advanced "training" at the battlegrounds of Ralltiir.

Vanden Willard - commander of the hidden Special Forces base on New Kisge. Has staged several daring rescue operations on passing prisoner transports headed to the Spice Mines of Kessel. Willard is at his best when orchestrating an ambush.

Wedge Antilles – weapons smuggler with loose ties to the Rebellion. Hates the Empire. Might make a half-decent snubfighter jockey if recruiters could set up on Corellia.

Finally, I’d like to thank Invadious, whose help preparing dozens of images for icons made most of these heroes possible.

Comments (7)


Several Fighters Have Broken Off From The Main Group; Come With Me! Phoenix Rising - December 31, 2009
Nowhere will heroes matter more than in Operation Skyhook. The Rebels cannot destroy the Death Star, and thus win, without a starfighter hero. Fortunately, the campaign is full of them: Skyhook will have more heroes in play than any other historical campaign in the mod. We've added 17 new heroes expressly for use in this conflict - not even counting the others we've accumulated over the years. Thanks to extensive research and our innovative hero mechanic, numerous characters previously relegated to the background, from the ranking commander to the intrepid fighter pilot, will have the chance to act out the drama on center stage. So, without further ado, the Imperial cast in the fight for the Death Star:

Antonio Motti - appointed by Tarkin to be brevet admiral of the Death Star Priority Sector fleet, currently stationed at Despayre. Motti is the ranking Navy officer assigned to the project. He is exceptionally ambitious and self-confident, but owes his rank to political maneuvering rather than outright skill. As a military leader, his focus is on tangibles - keeping his fleet in top form - though he is seen as overrated.



"Backstabber" - Vader's right wingman, known only by this moniker. Savage to the point of recklessness in combat - had he not the skill to match.

Bevel Lemelisk - chief scientist behind the Imperial Death Star, Lemelisk leads the design team at the Maw Installation. A genius among geniuses, he can greatly improve existing technology and accelerate new research.

Boba Fett - arguably the best bounty hunter in the galaxy. Word is, he can be contacted at Ylesia or Tatooine.

Cassio Tagge - top Army commander aboard the unfinished Death Star. Although a Tagge by birthright, Cassio's lot is in protecting Tepasi from external threats rather than unveiling new breakfast sandwiches. Old enough to remember what it cost the Republic by underestimating the Separatists, a mistake he won't see the Empire repeat. He is typical of bright career officers at the height of the New Order: competent, but cautious.



Daine Jir - Stormtrooper officer with the 501st, the unit attached to the Military Executor. Working in such close proximity to Vader has led to an air of informality, and the Dark Lord has come to respect his blunt commentary. Jir coordinates troops any time the 501st attacks something, making him an offensive specialist.

"Dark Curse" - longtime survivor of Black Squadron. Knows how to not get killed in TIE combat as well as anyone.

Darth Vader - the Dark Lord of the Sith and leader of the Imperial Military awaits with his personal attack fleet at the headquarters of Oversector Outer on Eriadu. Vader has been charged with finding the hidden Rebel High Command base and tracking down any and all stolen copies of the Death Star plans... although the Emperor also requires him to expedite construction on the Death Star from time to time, a duty he finds most annoying. His command style is the epitome of terror: all force and no finesse.

"Mauler" Mithel - left wingman in Vader's personal squadron. Mithel achieved this elite position by consistently outthinking - and destroying - his opponents while dogfighting.

Moradmin Bast - Tagge's second-in-command, Tarkin's personal aide, and chief manager of the Death Star. Ideological ally of his superior, the High General. Bast is generally well-liked, which allows for smooth operations.

Mulchive Wermis - senior captain in Vader's armada. In charge of the Devastator, the Dark Lord's flagship of choice over the Immortal when he needs to get somewhere fast. Wermis is adept at procurement, but privately dislikes battle.

Nahdonnis Praji – commander of the Desert Sands sandtrooper unit on the Devastator. Has gained Vader’s trust with a no-nonsense attitude and repeated results. Excels at troop maneuvers.



Natasi Daala – anonymous tactical prodigy and former kitchen corporal that caught the eye of Tarkin. Under the Grand Moff’s command, she is now an admiral responsible for the security of the secret Maw Installation.

Raith Sienar – the brains behind the Expeditionary Battle Planetoid might be persuaded to work openly for the Empire if Imperial forces can get to Lianna. He is a master engineer without peer.

Soontir Fel – disgraced squad leader with the pathetic 181st fighter wing. His skill at starfighter tactics is unquestioned, but Fel has fallen out of favor politically. One glorified victory is all it should take to return him to the front lines; say, at Ord Biniir.

Villian Dance – leader of the first TIE squadron aboard Motti’s Steel Talon. Dance is Corellian flyboy who can spin circles around just about anyone in the Horuz system.

Wilhuff Tarkin – Grand Moff dually in charge of quashing Rebel activity in the Outer Rim and the Death Star project, presently overseeing the final construction phase of the latter. Author of the Doctrine of Fear – and not afraid to destroy a planet or two to prove it. Despite that, Tarkin is more of a New Order figure than a military one and is most adept in the arena of words.

Wullf Yularen – head of the Imperial Security Bureau aboard the Death Star. Yularen is fanatically devoted to Palpatine and is there to surreptitiously maintain the loyalty and morale of fellow personnel.



Ysanne Isard – the ambitious daughter of the Intelligence Director and an Intel agent herself, Ysanne has been sent on an unsurvivable mission to recover data on the location of the Death Star construction site. She could, however, prove more capable than anyone yet realizes.

Comments (6)


PR For Mod Of The Year 2009 Phoenix Rising - December 25, 2009
Hope you all are having a great holiday. It's that time of year again - time to vote for your favorite mods in the 2009 Mod of the Year Awards at Mod DB! This is just a quick reminder to cast your vote for Phoenix Rising in the event.



Although 2009 will be the first year without a major release for us, you can be assured that one will arrive early the new year. We're not rushing this one! Much effort has gone into making v1.2 the best, most playable version of PR yet and, as such, it should feel much more complete than the last release. Many surprises are still in store, so keep checking back here in the coming weeks!

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...the more star systems slip through your fingers Ghostrider - December 21, 2009
The spark that ignited the formation of the Rebel Alliance has become a roaring flame of defiance across many parts of the Mid and Outer-Rim. Insurgents in the Tion Hegemony are beginning to combine with Mon Calamari forces following the successful civil uprising that liberated the waterworld after a series of Imperial atrocities. The desperate struggle for freedom, equipped with stolen Imperial warships, privateer vessels and the secret conversion of liners to warships in underwater shipyards has forced the Imperials to withdraw from the region, and a large mixed fleet of Mon Calamari designs and human forces from the Allied Tion are gathering at Turkana. This fleet is being further strengthened by the presence of hand-made T-65A X-Wings stolen by defecting Incom scientists in a daring raid on Fresia, and technicians have now made schematics for the mass production T-65B model available to all Alliance forces.

The fleets of Turkana and Ralltiir raid Imperial bases




This news has had repercussions throughout the Empire, and the entire Kwymar Sector has rebelled and given total support to the Alliance Cause. This is not without its risks, as the Alliance leadership is concerned about potential reprisals, and while the Mon Calamari have contributed a large number of converted warships to the emerging rebel fleet, in many locations the meagre stock of civilian and trading starships lack the firepower to even deal with an Imperial cruiser, let alone any of the capital warships that are even now looking to suppress any world that shows anything other than total acceptance of Imperial law.

Taking losses from illegal warships



Worse still, recent intelligence reports are much more frightening. The existence of the DEATH STAR project casts a shadow of fear across the entire galaxy, although it is not known where this battlemoon is being built. While its final weapon systems are unknown, the test firing of a small prototype super-laser on Toprawa has been seen to easily destroy a Star-Destroyer in orbit, and the final weapon system for the DEATH STAR is said to be much more powerful. Bothan spies have found that huge amounts of material and funding have been diverted to a secret projects near Kessel and also to the prison world of Despayre. Listening posts in the Cron Drift have also seen a marked increase in freight traffic to both systems, suggesting that this could be where the project will be completed.

Charging an Imperial Star-Destroyer



However, Alliance High Command currently lacks the fleet firepower to undertake a assault on this scale. In the meantime, several tasks must be attempted, and the disruption of Imperial supply lines is a key goal. The Liberty and her task force have been dispatched to the Corporate Sector with orders to seek and destroy unprotected Imperial interests in the region. Mustafar is also vulnerable to raiding forces and is a good target for a starfighter strike from Polis Massa, and Bothuwai is near to open rebellion, although several resistance groups have recently been slaughtered by the Emperor in retaliation for information leaks.

Elsewhere in the galaxy entire corporations have sided with the Alliance, the Yutrane-Trakata plant at Doniphon, and the Koensayr facilities on Ralltiir are probably the best suppliers of war materiel. The call to arms has been heard and volunteers are joining the army ranks daily, though that alone may not be enough. The Force must be with us for the final confrontation, and the Rebellion has lacked a Jedi champion since Galen Marek. To that end, Bail Organa has secretly tasked his daughter with tracking down whatever remnants of the Jedi may still exist.

The Force must be with us for the final confrontation...



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The more you tighten your grip... Ghostrider - December 10, 2009
The Phoenix Rising Team is proud to announce the introduction of a new campaign:

Operation Skyhook – the Rebel Alliance operation to locate and destroy the DEATH STAR.



This campaign charts the earliest beginnings of the Rebel Alliance six months prior the Battle of Yavin and the events in A New Hope. Armed with nothing more than a handful of ancient or stolen warships and a wave of popular support from the provinces the Rebel Alliance takes on the might of the Imperial Navy.


As the Imperial Commander, you can choose where the final phase of the DEATH STAR construction programme takes place; either the penal colony of Despayre or the secret Maw Installation, both of which are heavily defended. The cost of this administrative decision is a mere $1 as everything is otherwise paid for. In addition to this project, the might of the Empire is at your disposal, at the forefront of which is an armada of Imperial-class Star Destroyers, which are common throughout the galaxy, and are the most prominent symbol of Imperial authority. Even the most ruggedly independent worlds have grudgingly accepted Imperial ways and Star Destroyers are now seen orbiting most major worlds.

Despite this obeisance, however, a number of worlds have seen fit to reject Imperial law and must be punished. In response the Emperor has initiated Operation Strike Fear to stamp out hidden rebel bases in the Outer Rim and suppress opposition. This offensive has already seen its first easy victory at Praadost II, beginning the Kwymar Suppressions. The remainder of the worlds around Telos IV should be relatively easy to take, especially given the additional support available from forces guarding the super-laser test facility at Toprawa.
While, ground commanders have reported heavier than expected casualties in recent ground assaults, fresh reserves in the form of AT-AT walkers have been made available to key strongholds.

The Imperial fleet at Toprawa takes Feriae Junction



Other key Imperial worlds include the mirkanite mines of Mustafar, the spice mines of Kessel, the slave pool of Wookies on Kashyyyk and Corulag, which houses both the Sienar Advanced Research Division and the Corulag Academy. By purchasing the Alpha/Delta/Eta product line some time after the Clone Wars, SFS is making incredible advances in the Twin Ion Engines, and a prototype Avenger model is now within reach. This new technology line might prove vital as recent reports indicate that a new class of rebel starfighter has been seen.

To counter this threat in the Mid and Outer rim territories, Darth Vader has assembled his personal attack squadron of 5 Star Destroyers over Eriadu, lead by his flagship, a Praetor-I class Star Battlecruiser. This assault fleet is in prime position to begin the hunt for Outer-Rim strongholds and crush the last remnants of resistance to the Empire.

Vader at Darknell



These assaults also serve an additional purpose; to distract rebel outposts and ensure the DEATH STAR is completed to schedule.

You win the game if you capture or obliterate all Rebel planets, but you lose instantly if the DEATH STAR is torpedoed. If all of the DEATH STAR’s escorts are destroyed, any Rebel starfighter Hero will do the job ~ and there are plenty out there ~ but these starfighter jocks are vulnerable to any competent Imperial Commander. Let’s hope so for your sake…

The Despayre fleet obliterates Axxila



QUOTE
“What of the Rebellion? If the Rebels have obtained a complete technical reading of this station, it is possible, however unlikely, they might find a weakness and exploit it”


QUOTE
“Any attack made by the Rebels against this station would be a useless gesture, no matter what technical data they have obtained. This station is now the ultimate power in the universe. I suggest we use it.”


Comments (15)


Despayre Released jdk002 - September 29, 2009


Finally returning back to the Phoenix Rising team I bring you the planet Despayre. A planet filled with a Wookie slave work force and treacherous jungles making most invasion forces think twice before attempting to land on such a dangerous planet. Despayre was also home to a penal colony for the Galactic Empire. The shipyard at Despayre became home to the construction of the Empire's ultimate weapon, eventually installed into the Death Star. The Empire heavily restricted traffic to the system to keep the weapon program a secret from the galaxy.

Ultimately, the planet was destroyed in a test of the Death Star's main gun. Operating at merely 1/3 of it's full potential the gun from the Death Star turned a planet full of swamps and jungles into a molten, smoldering rock floating in space. Eventually as the tests continued the planet was completely blown to bits by order of Grand Moff Willhum Tarkin, who personally oversaw the construction of the Death Star's main gun on several occasions.

Brought to life in Phoenix Rising, you are sure to think twice before attempting to launch a ground assault on such a bog-ridden and overgrown planet.

Comments (12)


No, There Is Another Phoenix Rising - September 2, 2009
Given the new mechanic for hero leadership, it would've been cruel to simply reform the existing heroes and leave it at that. Breaking up that news into two posts, however, is merely deceptive.

While working on the aforementioned changes, I concurrently took the opportunity to introduce a whopping 18 original heroes to the mod - 9 for each faction. This was mostly done with an eye towards fleshing out our historical campaigns, but it's a diverse lot and a few serve other purposes. Since most of them are leaders, some will provide complementary qualities to old heroes, while others will populate previously underrepresented service branches. Here's the list for the Alliance:

Afyon - ornery veteran of the Clone Wars who joined the Rebellion when his native Alderaan was obliterated. Afyon served as the commander of several starships throughout the war, including the Eridain and the Larkhess, the latter of which was eventually converted to run cargo from Sluis Van for the nascent New Republic. In spite of this duty, he still takes great pride in keeping his vessel in top form.

Arhul Narra & K-3PO - as wing commander of the venerable Renegade Flight, Narra saw plenty of action behind the stick for the early Alliance, all of which he recorded in his protocol droid, K-3PO. Storing this information accidentally made the droid into a tactical expert and it became one of the few droids to ever receive a commission. Narra is at his best when raiding Imperial interests, with K-3PO providing tactical advice.



Bria Tharen - pre-Alliance Rebel cell leader romantically linked to Han Solo, Tharen preys on slavers from the Retribution, having famously busted Hutt operations on Ylesia. She's known for her unrelenting brutality in combat and ability to complete a mission.



Hiram Drayson - formerly of the Chandrila Defense Fleet, Drayson was tapped by Mon Mothma to coordinate the overall security of her personal flotilla for the Rebellion. When the New Republic captured Coruscant, he was placed in charge of its space defenses, a position he still held upon Thrawn's reemergence. Drayson thrives in the relative peace, but would be outmatched by more militaristic flag officers.

Huoba Neva - female Sullustan officer in the Imperial Navy who defected to the Alliance only after seeing her career stagnate due to systematic prejudice. She now commands the Rebel Star as Imperial forces spew from the Deep Core. Neva is a promising tactician, with a business sense that comes from her connections to SoroSuub.

Judder Page - skilled SpecForce lieutenant who served in General Solo's strike team at Endor and would later go on to lead the prestigious Katarn Commandoes. As the ranking commander in the field, it's up to Page to orchestrate tactical deployment.

Sarin Virgilio - captain of the Quenfis under Admiral Drayson's Home Guard during the Thrawn Crisis. Virgilio is a competent starship pilot and gunner.

Syub Snunb - a senior officer of the Sullustan Home Guard, Snunb became a Rebel when allegiances shifted for his homeworld before Endor and he was given command of the Antares Six, the ship that would later rescue survivors of the Liberator caught in the Imperial Civil War. Snunb is skilled at counter-piracy and keeping his command in good working order.



Ten Numb - during the Battle of Endor, Numb led members of Blue Squadron in assaulting the Executor, actions that got him promoted to squadron leader. He's an aggressive commander who also has experience as a bounty hunter.

And Empire:



Bevel Lemelisk - father of the modern superweapon, Lemelisk is a genius at devising engines of doom, having famously worked on all iterations of the Death Star. His input provides inspiration for all technical and R&D staff.

Brandei - rose from a Fleet Support role to the captaincy of the Judicator on persistence and talent. His varied assignments have left him without a specialization though.

Dorja - an old guard star destroyer captain who led the Relentless in an auxiliary role in Thrawn's Offensive. Dorja is noted for his caution in battle.

Freja Covell - the ranking army officer of Thrawn's armada, Covell was groomed by Veers to be a walker prodigy, the two both commanding AT-ATs at Hoth. He's an innovative tactician who's respected by his subordinates.

Khabarakh - leader of the Death Commando team sent to capture Leia on Kashyyyk during the Thrawn Crisis; he would be the first to recognize her as the Mal'ary'ush, setting in motion Thrawn's downfall. Khabarakh is able to both protect friendly heroes and assassinate enemy ones.



Nahdonnis Praji - lieutenant colonel in charge of the Devastator's Stormtrooper complement while it served as Vader's flagship. A decade later, he would be part of a successful wave assault from Byss that would see him made governor of Kaikeilius. Praji excels at efficiently positioning his troops.

Raith Sienar - arguably the greatest engineer of his generation, Sienar pioneered countless innovations, among them the revolutionary twin ion engine. The mere presence of such a luminary is enough to put your engineers in top form.

Rukh - Thrawn's bodyguard following his return from the Unknown Regions. Rukh would exact the Noghri's revenge on the Empire by slaying Thrawn at Bilbringi. He's capable of performing, and protecting against, assassinations.



Titus Klev - model CompForce recruit who joined the Imperial Navy and became a prominent admiral in the early stages of Operation Shadow Hand; Klev would lead the World Devastator fleet against Mon Calamari at the behest of Executor Skywalker. His command style is a cross between political policing and shows of brutality.

Full details are listed on the hero pages for the Alliance and Empire.

Comments (21)

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